conditions
Types
Conditions type
luau
type Conditions = {
grounded: boolean?,
swimming: boolean?,
climbing: boolean?,
seated: boolean?,
dead: boolean?,
}ConditionClass type
luau
type ConditionClass = typeof(Conditions)Functions
resolve
luau
conditions.resolve(conditions: Conditions): types.State?Every param is optional and nil means not known, not false, so a field you leave out just goes through to the next check, priority order is: Dead, Seated, Swimming, Climbing, Grounded, Airborne
