machine
Types
Machine type
luau
type Machine = {
State: (self: any) -> types.State,
Change: (self: any, request: types.ChangeRequest) -> boolean,
Changed: (self: any) -> signal.Signal<types.StateChanged>,
Destroy: (self: any) -> (),
}Functions
new
luau
machine.new(initial: types.State, machine_realm: types.Realm): MachineThe realm chooses which change sources this machine acceps, so a client machine takes sensor, driver and consumer. But a server machine takes: sensor, driver, and server, and rejects anything tagged client.
